ENG1 - Team 34 - Team Glytch
Updates
Initial Plan

15/10/2020
Launch Meeting
The team met for the first time, and the team's Discord, Github organisation and Google Drive were set up.
The game engine was discussed and the team decided to look into 'libgdx' in more detail.
Requirements were discussed in the team and will be considered by the team before the next meeting
19/10/2020
Customer Meeting 1
The team met with the customer to discuss our early thoughts on the game requirements
A Number of gameplay ideas were discusses with the customer, including how neutral NPC characters should be considered
The team also discussed a top-down view of the game, and to start a prototype for the next customer meeting

22/10/2020
The team discussed the progress of the prototype and requirements documentation
The Architecture design was discussed by the team, and documentation was started
26/10/2020
Customer Meeting 2
The customer was shown our prototype and feedback was requested
- Game looks and feels right
- Character needs work
- Scaling of the map needs work
Documentation style was discussed and established

29/10/2020
The Team finalised the requirements for the project, and discussed Architecture design
Planning & Method selection were discussed and the Agile methodology was selected - Documentation to follow
5/11/2020
The team was updated on the progress of the implementation of the game and relevant documentation elements

12/11/2020
The final sprint jobs were discussed and deligated
Implementation set a deadline for merging each working branch into a version of the game

23/11/2020
The team reviewed the state of the game and any features not implemented
